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Thursday, 8 December 2011

'Grand Theft Auto III' coming to smartphones and tablets next week

The new
The new "Grand Theft Auto III" for Android looks similar to the iPhone version.

In the 10 years since the debut of "Grand Theft Auto III," several video games have upped the ante in the naughty category -- including some other "Grand Theft Auto" games.
But the original open-world gangster-action game is doing a second drive-by with the December 15 release of "Grand Theft Auto: 10 Year Anniversary Edition."
The game will be available for download on Apple's iPad, iPhone and iPod Touch and on Android tablets and smartphones. It will cost $4.99.
Publisher Rockstar Games sells "Grand Theft Auto: Chinatown Wars" in Apple's App Store, but this is the first game in the series to be released on Google's Android platform. The Apple version works on all iPads, the latest iPod Touch and the iPhone 4 and 4S. Rockstar has posted a list of supported Android devices as well.
From the first batch of screen shots released by the publisher, the game looks similar on the two mobile platforms. Instead of using a controller like on the original PlayStation 2 game, players will tap on-screen buttons to switch between weapons.
Rockstar plans to release more details and a trailer video to coincide with the game's release next week, the company said. A spokesman didn't immediately respond to a question about whether the anniversary game would have different missions from the original.
The "Grand Theft Auto" series has sold more than 114 million copies worldwide since it debuted in 1997. In November, Rockstar released a trailer for "Grand Theft Auto V," which is in development.
The holiday season has been active with anniversary games. Microsoft released "Halo: Combat Evolved Anniversary," Sega put out "Sonic Generations" and Konami had "Metal Gear Solid HD Collection."

Why Apple may never catch Microsoft in TV

Microsoft's Kinect system for the Xbox console has been a hit. Apple's forays into TV have been less successful.
Microsoft's Kinect system for the Xbox console has been a hit. Apple's forays into TV have been less successful.

 "The problem with innovation in the television market is the go-to-market strategy," Steve Jobs told Hillcrest Labs' Dan Simpkins at the D8 conference in 2010.
"It's not a problem of technology; it's not a problem of vision; it's a fundamental go-to-market problem."
I don't think Jobs was trying to throw Apple-watchers off the track with a coy answer. I don't think we've taken this problem seriously enough when it comes to the future of television and living-room entertainment. And I don't think either Apple's current set-top box approach or the endlessly renewable speculations about a fully integrated big-screen Apple television set solve this problem.
The best approach we've seen to this problem, and the best approach we're likely to see for some time, has been Microsoft's efforts with Xbox 360. I want to explain why I think Microsoft is beating and will continue to beat Apple in this space. Then I want to outline what Apple would need to do differently in order to beat back Microsoft, Sony, Google and all other contenders if it wants to conquer the living room.
Xbox is winning because of content, not Kinect
For me, a light bulb went off when I saw Microsoft's Black Friday sales numbers for Xbox 360 and Kinect. In the U.S., Microsoft sold 960,000 Xbox consoles and 750,000 Kinect sensors, including both standalone units and bundled with Xboxes.
It was Xbox's biggest week ever; mighty impressive for a six-year-old game console likely to be displaced by a next-generation model in a year or so. But the total numbers are less interesting to me than the spread between them. It means there are at least 200,000 people, and quite possibly hundreds of thousands more, who are buying brand-new Xbox consoles without Kinect.
As ZDNet's Mary Jo Foley writes, "who is buying all these Xboxes?" Are they gamers disaffected with the PS3 and Wii? Xbox superfans who want a second unit for the bedroom or basement? Media center shoppers who see the Xbox as an upgrade over the Apple TV or Roku boxes? Or Black Friday crazies who don't know any better?
The mix doubtlessly includes all of these. But it suggests to me that Xbox's growing popularity has less to do with Kinect than we might think. The emerging market isn't being driven by the attraction of new user interfaces. It's extremely price-sensitive, and it's fundamentally driven by the availability of content. And that includes content of all kinds, from movies to gaming.
Xbox is selling more units because the available content has gotten drastically better. On Twitter, Joystiq's Chris Grant writes that "six years after the launch of Xbox 360, we're seeing games really push the thing: Gears [of War] 3, Rage, Crysis 2. They all look incredible." And now, software updates bring live and on-demand TV content from both cable programmers like HBO and cable companies like Comcast and Verizon, plus a slew of other featuresthat integrate all this content.
The fundamental mistake of Apple-watchers (and almost everybody else)
The major mistake made by most gadget reporters and future of technology speculators is drawing too close an analogy between smartphones and smart televisions. We've assumed that the next generation of televisions would have a silver-bullet user interface, as gesture-enabled touchscreens were for smartphones. And every time a new user interface comes along, whether it's Microsoft's Kinect or Apple's Siri, we argue that it's the future of television.
As a consequence, we've misunderstood television's user interface problem. It's not really about too many cables and too many remotes, as annoying as that can be. It's really about having the right kind of user interface for the task at hand.
That means pluralism, not minimalism. It means that remote controls and game controllers, with all their ugly buttons, aren't going away, because they're actually quite good at what they do.
Instead, they'll be connected to and complemented by specialized interface devices like cameras, microphones, and touchscreen smartphones and tablets. These will take over some functions, introduce new ones, or even duplicate functionality.
It's not one ring to rule them all. It's e pluribus unum.
What will Apple do?
Let's be clear; we don't know what Apple is going to do. So when I say "Apple is wrong," I really mean that the conventional wisdom about what Apple will do is wrong. If true, it's the wrong strategy to bring a product to the market. I also have my doubts that this is what Apple will actually do.
Piper Jaffray analyst Gene Munster, who's been beating the drum like mad for an integrated Apple TV since at least early 2009, thinks he knows exactly what Apple will do, telling audience members at the Ignition conference that they should wait to buy a new TV set until Apple releases its own in 2012. (Note: On Wednesday, I called and emailed Piper Jaffray to ask for a copy of Munster's full analyst report and an interview, but they haven't responded; I'm unfortunately stuck with relying on secondhand accounts.)
In 2009, Munster thought the Apple TV set would be a large HDTV and would sport a built-in Cable Card and DVR, and replace both the cable box and TiVo; now, he thinks it will come in many different sizes, will still require a cable box, and will be controlled by Apple's new Siri voice/AI technology.
Munster also thinks that Apple TVs will be priced at roughly twice what comparable "dumb" TVs would cost; i.e., if a 40″ LCD TV costs around $1000, a 40″ Apple TV will cost $2000. In this way, Apple will be able to both pack serious tech into the guts of the TV set and turn the high-volume, low-margin business of selling TVs into something closer to the high-margin, high-end computing product market that has propelled it into the most profitable tech company in the world.
I think Munster's argument has become more or less the conventional wisdom for what Apple will do next with television. This was reinforced by Jobs' statements about his vision for television to his biographer Walter Isaacson. (If anyone else has articulated a better or radically different vision or interpretation of what Jobs meant, please let me know.)
Now, I think this conventional wisdom is wrong for a handful of reasons.
It's the wrong price for the market. The bulk of television buyers are extremely price-sensitive. I know, I know; mobile phone buyers were (and are) price-sensitive, too. But 1) people replace their phones a lot more often than they replace their television sets, and 2) the iPhone didn't take off when it cost $700, but when it cost $200. Likewise, the MacBook Air didn't take off when it cost $1800-$3100, but when it dropped below $1000. If an Apple TV costs double its equivalent, it's like the Mac Pro, or the first Apple TV; a specialty product, a marker, a hobby. I think Apple is through with hobbies.
It doesn't match Apple's strategic trajectory. Now, a premium television set could be a strong, profitable product. And Apple could start at a high price and gradually work to lower the cost and bring it to more customers, like they did with the iPod, iPhone or MacBook Air. But this seems more like a move Apple would have made ten years ago, or even four, when its products didn't have great market share, and its customers were overwhelmingly concentrated in the U.S., where it sold premium computers to a dedicated base.
Everything Apple's done in the last three years has been moving in the opposite direction. So has the market for HDTVs. I don't think either of those will backtrack easily. And if they do, it's actually a step backwards, not forwards. If Apple's going to succeed in television, I think it will be by surprising everyone like they did with the first iPad: by bringing in a product right away that's both inherently compelling and priced much lower than everyone expects. That will also keep copycat products from Google, Sony, Samsung or whomever at arm's length.
It's the ecosystem, stupid. The iPad was a success because it stood on the shoulders of the iPhone, the iPod Touch, the rejuvenated Mac lineup and the iOS App Store. At this point, Microsoft is trying to go in the other direction, borrowing elements from Xbox to drive interest in Windows Phone and Windows 8. In order to succeed, an Apple television set will have to employ the same kind of leverage. Only part of this can be the networked interaction between Mac and iOS devices or even apps common to all of them.
We've written before about the role Apple's iPods still play as a gateway device to the iPhone, iPad and Mac. It's been easier for Microsoft to drive content agreements for Xbox because it can point to its fifty million units. Apple needs to do something similar for TV. iPads are part of that, but so is that little Apple TV box.
If Apple introduced a new television set, don't be surprised if they also overhaul that little box, but with much greater capabilities. It's the iPod; it's the Mac Mini; it's their best chance to quickly turn an ecosystem of millions into tens or hundreds of millions.
A cool interface will not save you. Siri is remarkable, and over time, I can see both its voice interface and AI elements playing a huge role in search and commands on the television. But just like Kinect, Siri alone won't get it done. Munster argues, and I agree, that the UI will have to incorporate and accommodate a mix of remotes, voice and touch control.
The problem is that still doesn't get you applications like group chat or any serious gaming. You can wave around an iPhone or iPod like it's a Wiimote, or play Angry Birds on a big screen. But if you're otherwise still stuck plugging in your Xbox or Wii to the new Apple TV, aren't we just back to the cords-and-remotes problem again?
Xbox solves this problem with some elegance; Kinect gives you motion and voice, remotes give you familiar interfaces that work for 80% of you want to do, paired smartphones give you added versatility, and wired or wireless controllers give you complete control for serious gaming. It's easy to forget how huge the gaming industry is, and how closely it's become tied to television, the broader world of entertainment, and global markets.
But Apple hasn't forgotten. They know how exactly how many games they sell for iThings. They have to deliver something that takes advantage of that opportunity.
You have to deliver compelling content. Google tried to make a software-driven TV with a snappy interface that hooked into a cable box. Content makers and intermediaries balked. Google TV was stillborn, and the company's now mulling getting into the cable business itself. Apple is and always has been much better at dealing with the entertainment industry than Google.
But its content strategy isn't as clear as Microsoft's, which has been willing to partner with anybody and everybody to bring movies, televisions, games and applications to Xbox.Does Apple continue on with iTunes a la carte model? Does it switch to a subscription model? Does it partner with the cable companies or try to route around them?
Either way, you're stuck with the two problems Jobs identified back in 2010. If you partner with cable providers, you're stuck with the fact that there are no truly national providers in the way that there are national cellular carriers. If you try to disrupt cable providers, you have to overcome the inertia that comes with a subsidized cable box, and that tangled mess of cords and remotes once again. There are no good moves here; Microsoft's strategy so far has been the best. But Apple could always pull a rabbit out of its hat.
Microsoft has been more successful at partnering with telecom operators like Comcast and Verizon because it already has a large installed hardware base and because it has software developers who can work with content companies to create compelling Xbox-native experiences. It's also not limited to the domestic market, but can roll out content partnerships globally. That's where Apple needs to get in order to bring a comparable product to market.
I fully believe that Steve Jobs did have a vision for how he wanted television to work. I believe Apple has the technology to bring that vision to fruition. But remember where we started: It's not a problem of technology. it's not a problem of vision. It's a problem with the market.
There are two ways to read Jobs' now-famous line about television, "I finally cracked it." The first is exuberant, a promise of an achieved future en route to delivery. The second is wry, ironic, wistful: the pronouncement of the consummate salesman who knows exactly what he wants to do, but also that he doesn't have enough time to bring it all the way home.

UK spy agency asks hackers to crack code


Can you crack the code? That's the question Britain's electronic listening agency, GCHQ, is asking in an online campaign to find the next generation of cyber specialists.
In this picture taken of the cryptic website launched by GCHQ taken in London, Friday, Dec 2, 2011 show a code. Can you crack the code?That's the question Britain's electronic listening agency, GCHQ,

Wednesday, 7 December 2011

Facebook bug sees Zuckerberg pictures posted online


A series of private pictures of Facebook founder Mark Zuckerberg have been posted online by "hackers" to highlight a bug in the social network.
Mark Zuckerberg and girlfriend in kitchen
Pictures showed Mr Zuckerberg and his girlfriend cooking
In total 14 pictures of Mr Zuckerberg were posted to image site Imgur under the headline: "It's time to fix those security flaws Facebook".
The bug related to tools designed to allow users to report inappropriate images.
Facebook said that it had fixed the glitch.
Privacy
Mark Zuckerberg holding a chickenMr Zuckerberg and... a chicken
"Earlier today, we discovered a bug in one of our reporting flows that allows people to report multiple instances of inappropriate content simultaneously," the firm said in a statement.
"The bug allowed anyone to view a limited number of another user's most recently uploaded photos irrespective of the privacy settings for these photos.
"This was the result of one of our recent code pushes and was live for a limited period of time. Upon discovering the bug, we immediately disabled the system, and will only return functionality once we can confirm the bug has been fixed," the statement read.
The BBC asked Facebook's permission before publishing the photographs of Mr Zuckerberg. The firm said that as the pictures were now in the public domain it would not be pursuing copyright infringement claims.
Loophole
The bug was discovered by members of a bodybuilding forum who went on to post step-by-step instructions on how to view private photos.
When users reported a public profile picture of someone as inappropriate, they were invited by Facebook to view more of the person's pictures to look for similar content. The thumbnails shown to them were easy to enlarge and download.
The "hackers" used the loophole to break into Mr Zuckerberg's pages, as the most high profile member of Facebook's 850 million users.
The images of Mr Zuckerberg included shots of him preparing food with his girlfriend, holding a chicken by the leg and meeting US President Barack Obama.
The embarrassing incident comes a week after the Federal Trade Commission slammed changes made to Facebook's privacy settings two years ago. It accused the social network of deceptive practices and demanded it subject itself to regular audits over the next 20 years.

Google's Android racks up its 10 billionth app download


More than 10 billion apps have been downloaded from Google's Android Market.
Screengrab of Android Market
Google is picking apps and pricing them at 10p to mark the 10 billionth Android download
To mark the moment Google said that for the next 10 days it would cut the price of some top apps to 10p each.
The search giant announced the milestoneon its blog adding that the store's apps were being downloaded at a rate of one billion a month.
However, some industry analysts played down the figure saying Google should do more to address poor-quality programs.
Cheap deal
Google said the pace at which apps were being downloaded was starting to accelerate. Its figures show Android took 22 months to reach one billion downloads but only one month to go from nine billion to 10 billion.
By contrast, Apple hit one billion downloads after nine months. Although the iPhone maker still maintains a lead, some experts believe it will be short-lived.
"Apple announced the 15 billion download mark in July so it's clear that Android's momentum in device activations is translating to application downloads and usage," said Geoff Blaber from analysts CCS Insight.
"We'd expect Android to overtake Apple in application downloads in the first half of 2012."
However, added Mr Blaber, such swift growth posed a challenge of how to help customers discover useful software from all the other code on offer.
"It's an issue for developers and consumers alike but a significant opportunity for whoever solves the problem first," he said.
Best-seller
Google's Android smartphone platform became the world's most popular in early 2011 when it overtook Nokia's Symbian.
Android market growth graphicGoogle says it sold its 10 billionth app last weekend
Sales are believed to have been helped by the appearance of Android tablets such as Amazon's Kindle Fire.
The celebration of the 10 billionth download will last for 10 days during which Google will pick a series of top programs and drop their prices.
Among the first titles to be discounted are Asphalt 6 HD, Minecraft, Endomondo Sports Tracker Pro and Swiftkey X.
Carolina Milanesi, from analysts Gartner, said download numbers were a poor measure of success.
"The number game matters to industry watchers and helps advertising but it is not changing the bottom line," she said.
"Quality of the apps and the store in general and curation in particular should be the focus for Google," she said. "This is where I still see a difference between the Apple App Store and Android Market.
"This might not impact downloads but it will eventually impact the revenue opportunity for developers," she told the BBC.

Microsoft reveals details of its Windows Store plan


Details of the Windows Store have been released by Microsoft.
Windows Store front pageMicrosoft's Windows Store is set to launch in February 2012
The service will allow users to buy applications online for Windows 8-based PCs, desktops, laptops and tablets when the system launches next year.
Microsoft is offering best-selling developers a bigger share of sales than rivals' stores. Users will also be able to use some apps on a trial basis.
Experts say the move hastens the death of boxed software sold via retailers.
Traditionally most software has been purchased from High Street stores or downloaded directly from developers' websites.
However, Valve's Steam videogames service, Apple's App Store, Google's Android Market and the Blackberry App World have helped create a shift towards one-stop software stores.
Microsoft already runs a Windows Phone Marketplace where it sells third-party software.
In February 2012 it will extend that model to other devices to coincide with the beta release of the next version of its operating software.
Microsoft says the store will be global, enabling developers to sell their apps in 231 markets and in more than 100 languages.
Sales split
Developers can offer their software for free, but otherwise the minimum price is $1.49 (95p), which is higher than the 99 cents minimum found on most other stores.
The firm also distinguishes itself by offering software writers 80% of the revenue from app sales and in-app purchases using its payment process, if their app earns more than $25,000.
Below that threshold it offers the same 70% split offered by Apple and Google.
Microsoft will also allow developers to use their own transaction platforms for in-app sales, helping them keep track of subscribers. The software firm will not take a share of earnings if this is the case.
By comparison Apple insists all in-app purchases should go through its systems and it will not share information on its subscribers unless they give their permission.
This has frustrated many newspaper and magazine publishers and led to the Financial Times' mobile app being dropped from Apple's store.
'Predictable'
Microsoft also boasts of a "transparent approval process".
"We want to increase predictability and eliminate any capriciousness in app certification," Ted Dworkin, partner program manager for the storewrote in a blog.
Telegraph newspaper app payment systemMicrosoft will allow newspapers to operate their own in-app subscription payment systems
Microsoft promises to publish a set of clear, updated policies and is offering software to help developers see how far their app has progressed along its approval process.
Apple has been criticised for not always being clear about its decisions, despite having published guidelines in October last year.
Google, by contrast, allows any submitted app to be published, and then removes software if users complain that it is malicious or it otherwise breaches the firm's terms and conditions. Analysts say this laissez-faire approach has allowed poor quality apps to get through.
Ultrabooks
Microsoft says its platform will also support time-based and feature-based trials allowing customers to try out software before committing to an in-app purchase without the need to reload a separate version of the code.
Analysts say the move is timely bearing in mind the growing popularity of ultrabooks - portable laptops that do not have built in CD/DVD-drives.
"The death knell for boxed software was sounded some time ago but this is another nail in the coffin," said Patrick O'Brien, principal analyst at Verdict Research.
"Software is increasingly being downloaded over the internet instead of via CD-Roms. But in this particular case it will be particularly useful in drawing consumers who want the reassurance of a big name like Microsoft and might have felt uncomfortable handing their credit card details to a small third party developer."

Tuesday, 6 December 2011

Google+ iPhone app updated with search, better photo uploads

The Google+ iOS app now offers built-in search.
The Google+ iOS app now offers built-in search.
Google has tweaked its Google+ app for the iPhone to add built-in search and a couple of features previously only available on the Web site.
Users of the social network can now search for specific people or posts, just as they can on the Google+ Web site. A search field appears at the top of the mobile app where you can enter your query by name or keyword.
The app can now handle full resolution photographs, so your images should retain their higher resolution after you upload them. You can also now recommend a photo to the folks in your circles by tapping on the familiar +1 button next to the image.
In addition to the above changes, Google says it also threw in some bug fixes and performance improvements, though it wasn't specific about what needed fixing or improving.
One improvement yet to surface is iPad optimization. The app continues to be designed for the smaller screen of the iPhone and iPod Touch, so iPad users will still need to run it in a small window or in the lower-resolution full-screen window.